Corporate / Gameloom Assess

Know which games
to take forward.

Evaluate games and studios against your own criteria. Compare opportunities, inspect the evidence and bring a clear case to your team.

Illustrative assessmentGameloom Assess
Mosslight, an illustrative coastal adventure game

Mosslight

AdventureCo-opPC · Console
Market opportunity: 76 out of 100, 25% of your scoreCore concept: 70 out of 100, 25% of your scoreEconomy: 68 out of 100, 20% of your scoreExecution: 74 out of 100, 20% of your scoreScalability: 70 out of 100, 10% of your score
Market opportunity76/100
Core concept70/100
Economy68/100
Execution74/100
Scalability70/100
Fit for your programmeStrong
Evidence to requestPlaytest results

Fictional games and example values. Select a cover to explore.

See Gameloom Assess

From first look to
a clearer decision.

See the product at work, with Twill alongside you.
60 seconds · Actual product screens · Example data

Know what to take forward. 01:00
Read the transcript and music credit

A great pitch makes you want to believe. But across a whole pipeline, where should your team focus?

Gameloom helps creators build better games. Gameloom Assess helps organisations decide what to take forward. See opportunities, review stages and workloads in one place.

Separate game quality from fit with your own programme. Compare the criteria, the evidence, and what’s still unknown. Look beyond the game. Understand the studio’s cash runway, ownership and funding needs.

Ask Twill to explore the case, with the evidence alongside the answer. Bring a shared review to the committee, with questions, conditions and a decision you can trace.

From a promising submission to an informed next conversation. Gameloom Assess.

Music: “EDM Detection Mode” by Kevin MacLeod (incompetech.com). Licensed under CC BY 4.0. Excerpt and mix.

A submission is the start of a decision.

Follow one game through the review.

Illustrative review
  1. 01

    Receive

    A game or studio submits their materials.

    Game design

    Concept
    Audience
    Scope
    Budget

    Mosslight, an illustrative coastal adventure game
  2. 02

    Assess

    Get a structured view with sourced evidence.

    Mosslight, an illustrative coastal adventure game
    Market opportunity: 76 out of 100, 25% of your scoreCore concept: 70 out of 100, 25% of your scoreEconomy: 68 out of 100, 20% of your scoreExecution: 74 out of 100, 20% of your scoreScalability: 70 out of 100, 10% of your score

    “Players can explore alone or with up to three friends…”Design document · page 6

    GameDNA informs
    the assessment
  3. 03

    Check the fit

    Assess against your programme criteria.

    Audience85
    Platform70
    Scope60
    BudgetNot provided

    Criteria fit / 100 · illustrative

  4. 04

    Review together

    Bring a clear case to your team.

    Mosslight, an illustrative coastal adventure gameMosslightA coastal adventure

    Investment review memo

    Concept and market
    Programme fit
    Open diligence

    JWLSCK
    Discuss with team

Comparable opportunities

Compare
the trade-offs.

A strong game may still be wrong for your slate. See how each opportunity fits your priorities, and where you need more information.

Shortlist / illustrative dataComparable assessments · example programme
Mosslight, an illustrative coastal adventure gameMosslight
Emberfall, an illustrative gothic action gameEmberfall
Orbital, an illustrative pixel exploration gameOrbital

Not enough evidence

Gameloom Score Programme fit

Emberfall scores higher. Mosslight fits this programme better.

View the example values
Authored examples, not measured outcomes or predictions. Missing fit evidence is not a zero.
GameScore / 100Fit / 100
Mosslight7284
Emberfall8162
Orbital68Not enough evidence
An explorer looks across the islands of Mosslight, our fictional game example

Evidence and review

Ask the questions
the pitch leaves open.

Inspect the source behind a finding.
Ask Twill to challenge the conclusion.
Keep open questions beside the assessment.

Design document · page 6Evidence needed
Our vision is a coastal world where curiosity drives discovery. Players can explore alone or with up to three friends in drop-in co-op, sharing progression and uncovering the island’s secrets together.
Twill, Gameloom’s living ribbon AI advisor
Twill

The plan describes co-op play. Ask for playtest evidence before treating it as validated.

Illustrative source excerpt and advisor response

Studio review

The studio matters too.

Bring team, budget, ownership and delivery evidence into the review.

Studio dossier · illustrative
Northshore GamesIndependent studio · 12 people

Vancouver, Canada

Focused on atmospheric worlds and player-driven stories.

Review memo · illustrative

StrengthsDistinctive world, experienced team

Open questionsPlaytest results, go-to-market plan

Next conversationDiscuss with the studio

Inside Assess

See what your team works with.

Actual product screens, with fictional demonstration records.

Hearthbound Helpers has the lower game score and the higher programme fit. Both examples have complete coverage of their applicable fit criteria.

Let’s talk

Bring a real decision to the demo.

Show us how your team reviews games or studios.
We will walk through how Assess could fit your process.

Talk to us about Assess contact@gameloom.ai
Twill, Gameloom’s living ribbon AI advisor

TwillBetter questions
lead to better games.

Your criteriaYou set your own priorities.

Your review processFit into how your team works.

Your team’s decisionA clearer, shared conversation.