Your next release.
A better game.

A balance update, a new area, an expansion or another platform. Use Gameloom to design what comes next, assess it and keep improving the game you already have.

Score my next releaseExplore a release journey
Mosslight concept: the explorer uses a lantern to examine minerals beside clear turquoise pools in a sheltered tidal cave.
Mosslight · Illustrative release plan

The Tidal Cavern

A new place to explore. A new design to assess.

Your game

The continuing project, context and history.

The release you’re working on

Its scope, design, economy and plans.

Each assessment

A score and findings for that design at that point.

One game. Separate releases.
A history of better decisions.

Explore two illustrative Mosslight releases. Switch assessments to see how each design develops, then open the scope of the next update.

Mosslight concept: a repaired cliffside walkway opens a route through a stone arch toward new islands at sunset.
Mosslight / Release 1 · Base game

The first expedition

Prove the exploration, gathering and workshop loop on the home island.

Assessments within this release

Original design

The first useful workshop upgrade arrives after three expeditions. The assessment raises a question about early player motivation.

Core concept72/100

Fictional scores. A new release has new questions; its score does not inherit the previous release’s result.

How these example scores are calculated

Market 70, Core 72, Economy 64, Execution 80, Scalability 78. Illustrative weights of 25%, 25%, 20%, 20% and 10% give 72/100 after rounding.

Understand the assessment

Make an update
worth making.

Start with what you want the release to improve. Twill and the suite help work out the design, economics and plan behind it.

Give returning players a reason to return.

Does the Tidal Cavern add a new kind of discovery, or just more gathering?

Use Twill and the mechanic library to examine the loop, progression and rewards. Scope an addition that builds on what players already enjoy.

Then test the assumption

Playtest whether returning players understand the new goal and want to explore it.

Explore the relevant tools
Mosslight concept: the explorer uses a lantern to examine minerals beside clear turquoise pools in a sheltered tidal cave.

Keep the loop going.

  1. Revise the working design

    Use Twill and the tools to work through what you have learned.

  2. Run another assessment

    See how the score responds and inspect what still needs attention.

  3. Build, test and bring the learning back

    Review player feedback and actual results as you plan the next change.

Twill, Gameloom’s living ribbon AI advisor
With Twill, your AI advisor

Talk through what belongs in this release, what can wait and what the next assessment should examine.

Saving a design does not automatically re-score it. A new assessment can belong to the same release; a new release starts when you choose a new scope.

Give your next release
a score to build on.

Bring the game you have and the update you’re planning. Work through it with Twill, develop the design and assess what comes next.

Get my Gameloom ScoreFree to start. No credit card.