Start with the evidence.
Your brief, relevant games and market signals frame the assessment. Keep missing information visible so you know what to resolve.
Inside GameDNAFive pillars. Twenty dimensions. One assessment out of 100. Open up the number to understand your game, the evidence and what to work on next.
Get my Gameloom ScoreExplore the saved Shadow of the Vampire assessment. Choose a pillar in the circle or the list to see what it examines.
Each coloured arc shows a pillar’s score within its weighting. The number is the saved assessment result.
Core concept contributes 16.2 points to this result: a 64.8/100 pillar score with 25% weight.
What makes the idea distinctive enough to want to play?
These are the questions the pillar examines. Your assessment adds findings and evidence specific to your game.
52.9 is a saved result, not a prediction of sales or a newly measured improvement. Selected assessment goals can change the weighting; these are this example’s balanced weights.
See the actual app screenRead the reasoning alongside the score. A lower result can reflect a design gap, missing information, or both.
Your brief, relevant games and market signals frame the assessment. Keep missing information visible so you know what to resolve.
Inside GameDNAWork through the finding with Twill, edit the design and test it with players. A score does not guarantee a successful game.
From finding to designCompare which dimensions moved and why. Better evidence and a better design are different improvements; the reasoning helps you tell them apart.
Plan the next assessmentBring your GDD or describe your game. Get your score, then work with Twill and the suite to improve the design.