See your score.
Know your next move.

Five pillars. Twenty dimensions. One assessment out of 100. Open up the number to understand your game, the evidence and what to work on next.

Get my Gameloom Score

Every part tells
a different story.

Explore the saved Shadow of the Vampire assessment. Choose a pillar in the circle or the list to see what it examines.

Shadow of the VampireFictional game · Saved assessment, 8 September 2026
See the game story
Market opportunity: 53.6 out of 100, 25% of your scoreCore concept: 64.8 out of 100, 25% of your scoreEconomy: 46.7 out of 100, 20% of your scoreExecution: 48.1 out of 100, 20% of your scoreScalability: 43.5 out of 100, 10% of your score
Explore Improvements

Each coloured arc shows a pillar’s score within its weighting. The number is the saved assessment result.

What makes it worth playing?

Core concept contributes 16.2 points to this result: a 64.8/100 pillar score with 25% weight.

Hook

What makes the idea distinctive enough to want to play?

These are the questions the pillar examines. Your assessment adds findings and evidence specific to your game.

52.9 is a saved result, not a prediction of sales or a newly measured improvement. Selected assessment goals can change the weighting; these are this example’s balanced weights.

See the actual app screen

The number opens
the conversation.

Read the reasoning alongside the score. A lower result can reflect a design gap, missing information, or both.

Start with the evidence.

Your brief, relevant games and market signals frame the assessment. Keep missing information visible so you know what to resolve.

Inside GameDNA

Make a considered change.

Work through the finding with Twill, edit the design and test it with players. A score does not guarantee a successful game.

From finding to design

Reassess the version you saved.

Compare which dimensions moved and why. Better evidence and a better design are different improvements; the reasoning helps you tell them apart.

Plan the next assessment

Get your first
Gameloom Score.

Bring your GDD or describe your game. Get your score, then work with Twill and the suite to improve the design.

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